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2023-2025
Role: Physics/Particle Programmer

C++

JSON

2023
Role: Gameplay Programmer
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Malice in Wonderland

2024-Current

Role: Procedural Generation

C++

Blueprints

Cobble: The Stone Forager

2023-2025

 

This project was created in our sophomore game class and was made from a custom engine. The game is a 2D top-down adventure game where a friendly stone giant has to help villagers build their homes.

 

Working in a custom engine

For this game, we were tasked with building our own engine for the game. I worked in making the engine’s physics, collision, and random generator while we where focus on the engine. When we focused on the gameplay, I made the particle system and the weather system.

 

Steam: https://store.steampowered.com/app/3386700/Cobble_The_Stone_Forager/

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Feeding Time
2023

This game was done for the Game Jam #30, where we had to make a game with the theme “Time Kills.” I worked on the fish behavior in C#.
Submission Page: https://itch.io/jam/jame-gam-30/rate/2200689

Malice in Wonderland
2024-Current

This project was created in our junior game class and is developed in Unreal Engine 5.4. The game is an action roguelike set in an adaption of the world from Lewis Carol’s Alice in Wonderland.

Working in Unreal
This project is my first major project working in Unreal Engine. My main contribution is the procedural level generator. I made a system to string rooms together randomly. Unlike other dungeon generators, the level generator can loop around itself to make paths seem physically impossible. This helps contribute to the impossible nature of Wonderland.

Website: https://slyglass.games/

Steam: https://store.steampowered.com/app/4552140/Malice_in_Wonderland/

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